Light at the End of Tunnels is a seated VR horror experience built for the Oculus Rift. You play as an office intern, who needs to investigate an old mining site in order to take flash photography of the different ghouls and ghosts inhabiting the seemingly abandoned tunnels and as you search for your co-worker, Darry, before returning to your office at the end of the workday.
My Roles:
        Programming - Programmed functionality for the main menu and scene transitions, programmed functionality for the red room and viewing photographs
        Environment Design - Designed the main menu scene using Unity Asset Store assets

Made with Karter Duff for his MFA thesis project.

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