Asylum is a turn based role-playing card game where players begin as patients in an asylum and are trying to survive the onslaught of the asylum and its inhabitants. Patients unite through lucky mental fortitude cards, play chance with life and death through panic attacks, and must keep their sanity and intellect high in order to escape the jaws of the asylum. However, friends may suddenly become insane and turn on their former friends with the roll of a die if the asylum becomes too much for them.
Team: Michael Lu
My Role: Game Designer - Designed game mechanics and card ideas, Board Art - created and constructed box, cards, and tokens for play
Made for CTIN 488 Game Design Workshop

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